Space Invaders is a two-dimensional shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance toward the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens’ movement and the game’s music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.
The aliens attempt to destroy the cannon by firing at it while they approach the bottom of the screen. If they reach the bottom, the alien invasion is successful and the game ends. A special “mystery ship” will occasionally move across the top of the screen and award bonus points if destroyed. The laser cannon is partially protected by several stationary defense bunkers—the number varies by version—that are gradually destroyed by numerous blasts from the aliens or player. A game will also end if the player’s last laser base is destroyed.
Description from Wikipedia
State of the Art
|3690||Human||Human||Playing Atari with Deep Reinforcement Learning|
|1213.9||ACER||PG||Proximal Policy Optimization Algorithms|
|942.5||PPO||PG||Proximal Policy Optimization Algorithms|
|744.5||A2C||PG||Proximal Policy Optimization Algorithms|
|581||DQN2013||DQN||Playing Atari with Deep Reinforcement Learning|
|568.4||TRPO (single path)||PG||Trust Region Policy Optimization|
|450.2||TRPO (vine)||PG||Trust Region Policy Optimization|
|271||Sarsa||Misc||Playing Atari with Deep Reinforcement Learning|
|268||Contingency||Misc||Playing Atari with Deep Reinforcement Learning|
|179||Random||Random||Playing Atari with Deep Reinforcement Learning|